As game rereleases increase each generation, we also tend to judge the game differently as we are exposed to newer and better technological achievements. Either we judge it as a game ahead of its time or a game stuck with flaws which have been left behind in its generation.

With the rerelease of L.A Noire for Xbox One, PS4 and Nintendo Switch, it was a reminder of the great technology implemented into the game. MotionScan by Depth Analysis gave L.A Noire it’s unique and realistic flair impressing game developers and the audience alike.

As the player takes the role of Detective Phelps in the 1940s America, running around the city solving cases and interrogating left and right, you would immediately notice the highly realistic facial expression. This was all due to MotionScan which rather than using hand animation or motion capture, an actor's face was surrounded by 30 HD cameras and 3D scanned as they performed. This system would churn out 30 3D models per second, resulting in a string of 3D models which act as animated frames. The Facial expression in L.A Noire, where the player is required to identify tells during interrogation, was an important aspect of the gameplay and without MotionScan it's fair to say it wouldn't have turned out as well as it did.

However, their success came with a cost and due to MotionsScan’s impracticalities such as huge file sizes, there was a lack of desire for MotionScan to be integrated into any other game or system which ultimately led to the collapse of Depth Analysis in 2011. 

Taking a look at game re-releases is always interesting, not only for nostalgia but also a good reminder of how far each year brings us to the industry and a refresher of all the achievements in between.