Contributors

About

We lift barriers between creativity and technology, and converge advanced development into outcome-driven solutions. Pushing boundaries in gaming, digital, and experiential since 2010

Contact

Statistics

Posts: 407
Reposts: 0

How to: Prototyping

If you're building a product, prototyping is VERY important. Ideas and drawings can be a far cry from the reality of the product, and it's the only way to see those glaring issues that weren't noticeable on paper. Of course, it's also the first step to geting your product out there. 

And yet, most people go about it the wrong way. Straight from the beginning, the hardest tasks should be front-loaded. The more iterations, the better the product will be, so identify the hardest thing and start with that -- even if it means the first few prototypes will be deadbeat ugly. In fact, keeping it ugly actually protects the product's potential, as the must-have goals are being solved without directing the team off-track. 

Next, always solve for consumer experience. When negotiating with engineerings, only think about the consumer when considering product trade-offs. Because at the end of the day, there should only be a few must-haves that the product has to do, while everything else remains up in the air. 

As you or your company is gearing towards the prototyping stage, make sure you're iterating yourself towards success. Pinpoint your must-haves and most difficult tasks, don't be afraid to create ugly versions, and prototype for the right amount of time -- not too long and not too short. That way, you'll be in a much better space before you need to ship. 

Start your prototyping process by pinpointing your North Star. Write down your must-haves and don’t ship until you’ve achieved them. Determine your point on the speed-caution slider, and optimize for the most iterations possible by starting with the hardest, thorniest problems. Frontload your work. Make ugly prototypes and fork in additional features in order of their difficulty to engineer. Watch out for the warning signs of prototyping too long — or prototyping not long enough. Determine your stopping point by evaluating the remaining flaws you still want to address. The later you wait to make changes, the more dangerous your decisions will be. Be willing to fight for not making fixes.

As a free user, you can follow Passle and like posts.

To repost this post to your own Passle blog, you will need to upgrade your account.

For plans and pricing, please contact our sales team at sales@passle.net

Sorry, you don't have permission to repost or create posts.

Repost successful!

View the repost

Repost successful!

Your repost is currently a draft. Review your repost and request approval.

Something went wrong whilst reposting - please try again.

Sorry - this is not an option. This post already exists in the Passle you have selected.

Try reposting to another Passle.