We lift barriers between creativity and technology, and converge advanced development into outcome-driven solutions. Pushing boundaries in gaming, digital, and experiential since 2010



Posts: 407
Reposts: 0

2017 VR/AR growth could be the most exciting yet

This is an outstanding article, it has depth and detail i've not seen for some time.

After the early initial predictions we now have a good year under our belts and have seen a few key players play their initial cards. What is encouraging is all of the leading tech companies are making moves in this space and there is no doubt there is going to be a war.

What has become apparent though is that mobile is going to be the biggest driver for both AR and VR with Mobile AR to the be the ultimate winner. But who is and who could own it?

Apple is the one we are waiting on to see their play, will 2017 be the big step change the industry is waiting on? Will the next edition of the iPhone be a game changer for AR? Will they jump into the smart glasses market? They are definitely in pole position to dominate the market as they can just plug into their current ecosystem and turn on the tap. Surely it's that simple....

Will we see another Pokemon Go? Is there such a thing in the gaming world? Will we see the enterprise equivalent? Where does the entertainment market go with AR?

Where does Microsoft go this year with Hololens and Xbox One Scorpio? Do we see them joining forces and overtaking the living room? Then there is Google and what the next stages for Daydream and Tango look like.

I don't know about you but this year looks like the most exciting yet, bring it on i say!

“VR will be big, AR will be bigger and take longer.” What sounded revolutionary when we first said it two years ago has become accepted wisdom. But now the market has actually launched, and we’ve got 12 months of real-world performance and major tech players’ strategies emerging. And that’s changed our views on VR/AR growth. A lot. Our new base case is that mobile AR could become the primary driver of a $108 billion VR/AR market by 2021 (underperform $94 billion, outperform $122 billion), with AR taking the lion’s share of $83 billion and VR $25 billion.

As a free user, you can follow Passle and like posts.

To repost this post to your own Passle blog, you will need to upgrade your account.

For plans and pricing, please contact our sales team at

Sorry, you don't have permission to repost or create posts.

Repost successful!

View the repost

Repost successful!

Your repost is currently a draft. Review your repost and request approval.

Something went wrong whilst reposting - please try again.

Sorry - this is not an option. This post already exists in the Passle you have selected.

Try reposting to another Passle.