I am loving the talk coming out of these guys around the social VR team's plans. The team here at Rush love digital putty, we love pushing tech to the limits and solving challenges with putty. The idea of finding things that are gonna bring the most impact to people is super exciting, however our excitement alone is not enough, we need people and businesses with real world ideas and problems that are keen to engage and jump onboard this social VR platform
We need to work together and push each other, the futures is right in front of us, the pieces are moving into alignment and it's now time to start playing with the digital putty of the future, who's keen?
“With VR right now, it’s a question of what not to do,” Booth says of the social VR team’s efforts. “It’s just digital putty—we can do anything we want. So we’re trying to find the things that are gonna bring the most impact to people, that’ll let you share experiences in a really rich way.” While Facebook’s push into social VR may be massive, it’s not unilateral. Oculus announced its own developments in the social space: new avatars and social hangout rooms that will become part of the Oculus platform over the coming months. And Oculus chief scientist Michael Abrash divulged a little bit of what Oculus’ long-range research department was working on, most of which—from gaze tracking to real-time virtual reconstructions of any space you’re located in, including virtual versions of the people in the room with you