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We lift barriers between creativity and technology, and converge advanced development into outcome-driven solutions. Pushing boundaries in gaming, digital, and experiential since 2010

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VR known? How do we change this?

Caly Bavor at Google makes a very good point here, apart from us in the space and the media who actually knows what VR is? The problem is the chicken or the egg, we need the tech but then we need the content, or is it the other way around. I don't know what the answer is but what i do know is we need to work it out together. It's great that the media companies and advertisers are exploring it, we all need to drive it and push the boundaries. We are doing that constantly here at Rush and can't wait to see how this all plays out

But how many people even know what virtual reality is—let alone that it is available on YouTube or that Google makes a product called Google Cardboard that lets people watch VR videos using their mobile phones? “The people who have used or even know about VR at this point is a rounding error,” said Clay Bavor, Google’s vice president of virtual reality. “It’s approximately zero percent of the world.” Mr. Bavor said he often has to remind his team that outside of Google and the media industry, virtual reality is very much an unknown.

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